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Mummers' Plays Scheme of Work

(ages 13-14)

Overview

This six-lesson unit guides students through the traditional folk form of Mummers’ Plays. Lessons use practical games, hot-seating and devised performance to build stock characters, rhyming couplets, narration and a comic fight sequence. One lesson includes step-by-step unarmed combat instructions designed to develop a safe, slapstick climax. The unit concludes with a performance-style assessment that can double as an in-class evaluation or a short assembly/Christmas concert piece.

characterisationhot-seatingnarrationaudience addressphysical comedystage combat basicsverse writingindependent research

What Students Will Learn

Across this unit students create and sustain exaggerated stock characters, experiment with physical comedy and slapstick, practise narration and audience address, and write simple rhyming couplets. They will rehearse a structured introduction, develop a comic fight sequence using basic unarmed combat moves, and apply these elements to devise and perform a short Mummers’ Play as an assessment.

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  • 6 detailed lesson plansA complete, practical teaching sequence for the unit.
  • Lesson-by-lesson activity guidanceUse the unit structure, skills focus and classroom tasks without starting from scratch.
  • Linked classroom resourcesResources, Music are included where they support the lesson sequence.
  1. Week 1: Introduction to the Characters

    Introduces students to Mummers' stock characters through ice-breaker movement games and exaggerated gestures. Students develop characters further using hot-seating and compose their own rhyming couplets to introduce characters.

    Resources Include
    Resources
    Mummers' Plays Information Sheet
  2. Week 2: Structuring the Introduction Sequence

    Focuses on an Old Father Christmas introduction for a seasonal Mummers’ Play and on structuring an introduction sequence. Students rehearse addresses to the audience and work on narration to present a clear opening.

    Resources Include
    Resources
    Mummers' Plays Information Sheet
  3. Week 3: Good vs Evil

    Explores protagonist and antagonist roles by encouraging physical exaggeration, using the idea of 'superheroes' to push character choices. Activities drive further development of goodie and baddie physicalities and interactions.

  4. Week 4: The Climax

    Develops a slapstick fight sequence between St. George and the Turkish Knight, using demonstrated unarmed combat moves. The lesson includes atmospheric music to enhance comedic timing and the fight's comic effect.

    Resources Include
    Resources
    Unarmed Stage Combat Moves
    Music
    One-eyed Maestro
  5. Week 5: The Falling Action & Dénouement

    Covers death and resurrection through magic potions, using slapstick comedy to create humorous denouement moments. Students rehearse the falling action and the resurrection to conclude the play's narrative.

  6. Week 6: Assessment

    Assessment lesson asks students to apply the unit's structured process to create and perform their own Mummers’ Play. The piece can be used as an in-class assessment or prepared for a short concert or assembly performance.

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